The World of Eberron
Secretive Shadar-Kai Assassin
Bleak Disciple: Gain THP (con mod +2) when hitting an unbloodied target.
Venom Hand Master: Ignore poison resistance and immunity
Iron Body Ki +2: When you are hit w/ an attack, you gain resist 4 to all of targets attacks until the end of my next turn.
Spiderkissed Khopesh +3: All damage is poison. Daily: Use when you hit – target is slowed, save ends. First failed save – target is immobilized (save ends).
Belt of Sonnlinor Righteousness: Resist 10 to all damage w/ 0 hps or fewer. Daily: No action – use when you would be reduced to 0 hps by an attack. The attacker takes the same amount of damage that you took from the attack.
Iron Armbands of Power: Gain +2 item bonus to melee damage.
Cannith Goggles: Gain +2 to perception checks. Daily: Minor – Expend an arcane encounter/daily to use this power. Gain darkvision until the end of the encounter or for 5 mins if you expended an encounter or until the end of your next extended rest if you expended a daily.
Demonskin Tattoo: When you spend an action point, gain resist 5 of one damage type til the end of the encounter: cold, fire, acid, lightning, thunder.
Wildrunners: When you run, move your speed +4 instead of speed +2. Daily: Free – enemies don’t gain combat advantage when you run.
Shadowdance Leather Armor +2: Area and ranged attacks don’t provoke OA. Daily: Free. Trigger: You move more than 3 squares. Effect: In bright light, your space and all adjacent squares become shrouded in dim light until the end of your next turn. If you were already in dim light, your space and all adjacent squares become dark, blocking line of sight, until the end of your next turn. You can see perfectly in this area of dim light or darkness.
Necklace of Keys +1: +1 item bonus to Thievery checks to open locks. Daily: Minor – if you’re grabbed/restrained, teleport 3 squares.
Gloves of Piercing: Daily: Minor – until the end of the encounter, your attacks ignore any resistance of 10 or lower.
Passive Insight: 17
Passive Perception: 26
Str: 9 (-1)
Con: 20 (5)
Int: 11 (2)
Cha: 14 (+2)
Fable is often perceived as secretive. And while it’s true that she is reluctant to talk about her past, a great deal of that reluctance stems from her own ignorance. Huge chunks of her memory are gone, since she was brought back to life. She has every intention of discovering what happened to her, but she is patient enough to let that discovery unfold at a slower pace.
Fable is also an assassin, employed by the House of Phiarlan. She never discusses specifics about her employer or her handler, and prefers to keep the details of her missions to herself. Currently, she has been tasked with following up on the mystery surrounding a (corrupted?) orb that she discovered on her last mission.
Among her goals, she is determined to find out what happened to her 4 years ago. She feels sure that at one point she had a family – she dreams of other Shadar Kai (two men and a small girl). What happened to them? Are they alive? Do they know that she has been brought back?
Also, the mystery surrounding her own revival is still in question. She had no deal with the Raven Queen, so who brought her back? And for what purpose?
- Assassin’s Cloak +3 (Lvl 14)
- Cloak of Translocation +3 (Lvl 14)
- Lucky Charm +3 (Lvl 14)
- Medallion of the Mind +3 (Lvl 14)
- Eladrin Boots (Lvl 16)
- Dragonborn Greaves (Lvl 12)
- Boots of Quickness-Paragon (Lvl 18)
- Hood of the Wolf (Lvl 20)
- Circlet of Arkhosia – Paragon (Lvl 14)
- Coif of Mindiron – Paragon (Lvl 18)
- Gauntlets of Blood – paragon (Lvl 14)
- Shadowdancer’s Gloves (Lvl 11)
- Iron Body Ki Focus +3 or +4 (Lvl 15/Lvl 20)
- Shadowdance Drowmesh Leather Armor +3 (Lvl 15)
- Shadowdance Feyleather Armor +4 (Lvl 20)
- Ring of Retreat (Lvl 17)
- Ring of Invigoration (Lvl 14)
- Eladrin Ring of Passage (Lvl 14)
- Obsidian Steed (Lvl 5)
- Enshrouding Candel (Lvl 7)
- Vagabond’s Die – Heroic (Lvl 8)
- Whistle of Warning (Lvl 8)